feat: mode écoute seule pour les server audio users (Master par groupe)

Un participant serveur peut être configuré sans publier de micro —
il reçoit le mix du groupe et le sort sur un canal physique.
- ServerAudioUser: flag publish (défaut true), sendAudio no-op si false
- AudioBridgeManager: canPublish LiveKit selon flag, input_channel null si écoute
- AudioBridge: passe publish à ServerAudioUser, log adapté
- Electron UI: checkbox "Écoute seule" dans add/edit, badges 🎤/👂 dans table
- main.js IPC: persist publish + input_channel null en écoute
This commit is contained in:
2026-07-03 17:13:58 +02:00
parent 06cb6a7dd1
commit b0f7d294d8
6 changed files with 114 additions and 23 deletions
+7 -3
View File
@@ -17,10 +17,13 @@ class ServerAudioUser extends EventEmitter {
super();
this.name = options.name;
this.inputChannel = parseInt(options.inputChannel, 10);
this.inputChannel = (options.inputChannel !== null && options.inputChannel !== undefined)
? parseInt(options.inputChannel, 10)
: null;
this.outputChannel = (options.outputChannel !== null && options.outputChannel !== undefined)
? parseInt(options.outputChannel, 10)
: null;
this.publish = options.publish !== false; // false = écoute seule
this.groupId = options.groupId;
this.frameSize = options.frameSize || 960;
this.sampleRate = options.sampleRate || 48000;
@@ -45,7 +48,8 @@ class ServerAudioUser extends EventEmitter {
_setupClientEvents() {
this.client.on('connected', () => {
console.log(`[ServerAudioUser:${this.name}] Connecté à room "${this.groupId}" (in:${this.inputChannel} → out:${this.outputChannel ?? 'aucune'})`);
const mode = this.publish ? `in:${this.inputChannel} → out:${this.outputChannel ?? 'aucune'}` : `écoute → out:${this.outputChannel ?? 'aucune'}`;
console.log(`[ServerAudioUser:${this.name}] Connecté à room "${this.groupId}" (${mode})`);
this.emit('connected');
});
@@ -78,7 +82,7 @@ class ServerAudioUser extends EventEmitter {
* @param {Float32Array} float32Data - Données PCM normalisées [-1.0, 1.0]
*/
sendAudio(float32Data) {
if (!this.client.isConnected) return;
if (!this.publish || !this.client.isConnected) return;
const pcmBuffer = this._float32ToBuffer(float32Data);
this.client.sendAudioData(pcmBuffer);